![]() The list of improvements is too long to list here, but the evaluation of several nodes, including crucial ones like Set Position and Realize Instances, was sped up 2-6x and in some cases multithreaded.Ī new overlay option, Timings, shows how long each node takes to calculate so you can more easily figure out what part of the graph you need to optimize. While there are a lot of new nodes (19 to be exact), the most important jump in my opinion is in performance. The biggest area of visible improvement in Blender 3.1 is in Geometry Nodes. They’re still very limited compared to other apps, so I still can’t recommend using them for modeling, but maybe one day. geometry made from curves instead of polygons) calculations have been improved. holding edges? Check out this YouTube video: The Subdiv modifier also now supports vertex creasing, which allows modelers much more fine tune control over their shapes. I believe this had been added previously but was removed back in 2.8. ![]() The Subdivision Surface modifier can now use GPU acceleration, but it must be enabled in Preferences / Viewport / Subdivision and it must be the last one in the stack. Mesh display and editing performance has been improved, and you should notice a difference when navigating complex scenes in Object Mode or switching in and out of Edit Mode. The Outliner now displays a little warning icon when a data-block needs to be re-synched.īatch Rename also now works in the Outliner as well as for collections, volumes, and lights. ![]() The View pie menu, with the always handy Frame Selected and Frame All shortcuts, has been added to the Node, Video Sequence, Dope Sheet, Graph, NLA, Image, Clip, and Outliner Editors.Ĭurve widgets, like the one on the RGB Curves node, now allow you to change the curve handle type when you select a point. What should you know about before you switch over? Let's dig in! ![]() Blender 3.1 might have a smaller list of new features, but it boasts some amazing speed and quality of life improvements that I'm very happy to see. ![]()
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